Etere ETX-G Graphic MAM

66.7 ETX-G HTML5 Import

You can switch from Graphics Editor to HTML5 import Editor by clicking on the HTML5 import Editor tab.

In HTML5 import Editor, you can create new image assets or modify existing assets in a similar way as described in Graphics Editor.  Before creation, an asset type property, "ETXH", must be defined in the "Type" properties. 

  • Manage Thumbnail
    You can create and add a thumbnail to the asset in the Thumbnail panel.

    • Use the<Acquire> button to get the thumbnail from the preview window.
    • Use the <Clear> button to remove the selected thumbnail from the thumbnail window.
    • Upon selecting the thumbnail, use the Save button in the top bar to save it and apply it to the asset, or click the Cancel button to undo the selected thumbnail.

    WARNING: The saved thumbnail will be copied to the scene folder when saving the scene.

  • Add New HTML5 import
    Simply click on the “New” menu to create a new import.

    •Name: Enter a name for the new import object.

    •Type: Select the asset type as “ETX HTML5”. 

    •Codec: Select a supported codec “ETXH” as defined in Type properties. 
    Click the <Ok> button to confirm the creation of the HTML5 import asset.

new_import
HTML5-Graphics-import